1 / 3
2 / 3
3 / 3

OSRS is doing this another way

Not saying that the skepticism is unwarranted BUT so much their track record once Warden took control has just been to tell us things they're working on when they're in reality coming which is why we barely understand anything ahead of RuneScape gold time now. Therefore that the simple fact that they really talked about this stuff going by their own said and so far stuck into coverage that everything listed is going to come. The things that aren't that they did talk about such as pets were very specifically given no ETA.

I mean yeah? I have not been playing for a little while, because my final return there was of one new quest, and it was the one that needs you do that high-end elite dungeon; I have not been keeping up with , but from the little I've heard I have heard of more real content upgrades in Nostalgiascape while besides arch, I still haven't heard of very many upgrades for updatescape, and even fewer quests, that are the reason I play.

We had a similar notion pitched by Mod Ryan a single gamejam, within weeks Mod Osborne decided there wasn't enough attention and the idea was dropped from all Jagex consciousness. In RS3, there is more interest in skilling upgrades that bring faster advancement from the cost of gp, that is why they instead added Aquarium. They are adding a slower way to train construction for the advantage of spending less gp. We are obviously playing the wrong game.

I don't think the exact same could be said for a lot of the community. People hate the idea of clawing back EXP prices on RS3 - even though a huge portion of the achievement of many OSRS updates is that they have low EXP rates that direct content to be purposeful more frequently. It is very much a can't-have-your-cake-and-eat-it-too situation. Many of the flopped day-1-it's-dead content thoughts from RS3 would do wonders about OSRS, and much of those celebrated holy-shit-this-is-amazing content thoughts out of OSRS would be considered garbage in RS3. That is in large part because of the fact that OSRS is slow development, and RS3 is fast progression.

It'd be programming hell, but I have been thinking more and more that Jagex eventually has to switch to 64 bit integers. There's just so much content it's possible to pack into 120 levels. Raising the cap would roughly triple the amount of Old School RS Gold feasible levels in a skill. RS3 would have fast progression, but the final goal is a lot further away. Adding even more levels wouldn't work out well.