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OSRS is doing it the other way

Not saying that the skepticism is unwarranted BUT so much their track record after Warden took charge has only been to  RuneScape gold tell us things they are working on when they are in reality coming which is why we barely know anything beforehand now. So that the fact that they really talked about this material going by their own stated and so much stuck into policy that everything recorded is going to come. The things which aren't that they did speak about such as pets were quite specifically awarded no ETA.

I mean ? I haven't been enjoying for a while, because my last return there was of one new quest, and it had been the one that requires you do this high-end elite dungeon; I haven't been keeping up with either, but from the little I've heard I've heard of more real content upgrades in Nostalgiascape while aside from arch, I still haven't heard of very many updates for updatescape, and even fewer quests, that are the reason I play.

We had a similar concept pitched by Mod Ryan a single gamejam, in weeks Mod Osborne determined there was not enough attention and the idea was dropped out of all of Jagex consciousness. In RS3, there's more interest in skilling upgrades that bring faster progress in the expense of gp, that is why they instead added Aquarium. They are incorporating a slower way to train construction for the benefit of paying less gp. We're obviously playing the wrong game.

I don't think the exact same can be said for much of the community. People today despise the idea of clawing back EXP rates on RS3 - even though a large portion of the achievement of several OSRS upgrades is they have reduced EXP rates that lead content to be purposeful more often. It's very much a can't-have-your-cake-and-eat-it-too situation. A number of those flopped day-1-it's-dead content ideas from RS3 would do wonders about OSRS, and a lot of the celebrated holy-shit-this-is-amazing content thoughts out of OSRS would be considered garbage in RS3. This is in large part due to the simple fact that OSRS is slow development, and RS3 is rapid progression.

It'd be programming hell, but I've been thinking more and Jagex eventually has to change to 64 bit integers. There's only so much content it's possible to package into Old School RS Gold 120 levels. Raising the cap would approximately double the quantity of possible levels in a skill. RS3 would have rapid progression, however, the last goal is a lot farther away. They dont even do a fantastic job filling out 120. Adding even more levels wouldn't work out well.

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